Category Archives: Games

Angry Birds – A Video Game inspired by Wingless stylized sketch of birds

Review: Angry Birds is franchise of video game (Android Mobile Game) that is created by Rovio Entertainment, game developer of Finnish computer. Primarily inspired by wingless stylized sketch of birds 1st game was released firstly for Apple iOS in year 2009 December. In year 2010 October, game copies 12 million in number were bought from Apple App Store. Then company began design versions for different smartphones based on touchscreen that included Windows Phone, Symbian and Android operating systems. Since then it has expanded to PCs and game consoles of video.

Video games: Series of Angry Birds are: Angry Birds Seasons, Angry Birds Friends, Angry Birds Star Wars, Angry Birds Rio, Angry Birds Space, Angry Birds Star Wars II, Angry Birds Go!, Angry Birds Fight!, Angry Birds Transformers, Angry Birds Epic, Angry Birds Under Pigstruction. Spin-Offs are: Angry Birds Stella POP! Angry Birds Piggies and Angry Birds Stella. Compilations are: Angry Birds Trilogy.

Media: Television: Angry Birds Toons which is TV series that is there on basis of game made debut on 2013 March 16. Toons were released by means of 3rd party platforms of video distribution that included Roku set-top boxes, Comcast Xfinity On-Demand in US and Samsung Smart TVs. It is found in many countries on old broadcasts of television. This Angry Birds Toons is present in mobile devices too by added channel of Toons on each and every app home screens of Angry Birds.

Attractions and Parks:

Land of Angry Birds: There is official usage of characters of games in attractions of amusement park. In year of 2011 September Windows of the World themed park in China’s Changsha opened Angry Birds unlicensed attraction. Park visitors used slingshot large for launching versions stuffed of characters of birds in green balloons which represented pigs. After becoming aware of attraction, the Rovio Entertainment made a report for consideration of working together with themed park for officially licensing it.

In year 2012 March Rovio made announcement of plans of creating Angry Birds Lands officially which was opened in 2012 April 28 at adventure park namely Sarkanniemi in Finland. The Angry Bird Land may open in year 2014 May at Malaysia’s City Centre namely Johor Baharu. Recently announcement was made that UK themed park namely Thorpe Park will start own Angry Birds Land area themed inside park in 2014 May. Novice area shall consist of 4D Cinema reinstatement with 10 minutes long of film on Angry Birds with effects of 4D. It is newly added theme of Angry Birds Dodgems with re-theme slightly of drop tower ride existing of Detonator.

Activity Park of Angry Birds: Rovio made “Activity Parks” of game. 1st one was made in Lightwater Valley which featured playgrounds and dance floors which included huge touchscreen devices and slides for visitors who want to play game of Angry Birds. There is also an attraction of Angry Birds Space within Activity Park together with mini-movie theatre.  There are also shops for merchandise of Angry Birds and rooms for Birthday Parties.  This attraction is open in holiday clubs and Vuokkati. Place featured races and different “Angry Birds Town “along with cars for kid riding. Place name was Vuokkati.

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TwoDots – a puzzle video game for iOS and Android

Review: TwoDots is video puzzle game for Android and iOS that is published and developed by Playdots Inc.  It is Dot’s sequel. It has been released for Android on 2014, November 12. It has been released for iOS on 2014 May 29.

Playing game: TwoDots has objectives, some levels, and power-ups very unlike Dots. Objectives include connections of dots, breaking ice and Anchors sinking. At game’s beginning there is unlocking of level one and as there is progressing of players anther level is being unlocked. Player makes completion of “world” and other different is unlocked. Presently there are 7 worlds available that differs in objectives, elements and obstacles of gameplay.

At levels beginning there is display of objectives whilst 1 says for completion in less numbered some moves. When player has become ready, dots set are “dropped” from in-game top area. Player connects minimum 2 dots of similar colour for making movement. They are connected vertically or horizontally but not diagonally. Top dots falls down till they conduct dots hitting on beneath floors. Added to dots connection, when player makes connection of 4 dots at least for forming a square, all game area dots with similar colour as there will be disappearance of dots forming square. Dots within square becomes “bombs” explodes on every and all 8 directions (all even diagonally) as after their formation.

Reception: TwoDots has achieved positive reviews fairly from critics on Metascore (79 out of 100) and Game Rankings (78.57%). whilst it was appreciated and praised for design with simplicity. For various level layouts and obstacles it was criticized for life-regenerating long system.  Players start with 5 lives and it makes and takes time duration of 20 minutes for single life regeneration with totals of one hour and forty minutes. It pointed that few levels have impossible beatings in turn draining lives of players quickly.   Levels of TwoDots are TwoDots 33, TwoDots 59, TwoDots 85, TwoDots 72, TwoDots 110, TwoDots 82, and TwoDots 64.

Tips about TwoDots: Alike Dots this sequel is game based on puzzle and your ability of making matches or connections. This challenging and addictive mobile game is overall completed from smash hit originally. You should forget time limits and high scores. Transition of TwoDots is into gameplay world and levelled full-fledged. Added factors are that there is only some amount of moves allotment for completing objective. You could think that player can handle supped up Dots version. Basis of all TwoDots levels is making matches of 2 like colour dots at least.

Matches are created horizontally and vertically but not diagonally. Forget easy matches. Best move of creating level is square match and creation of bomb.  As players Climb Mountain of one to next level there is notice to fact that levels becomes difficult extremely. Size and shape of board changes which forces you to pay heed to patterns and angles. Added factors are that objectives will change too. There is need of matching coloured dots and sinking anchors to bottom of level. These challenges will definitely force you to lose few lives. For replenishing lives you have to wait for some time or have to pay for obtaining more. But players do not want to go by means of all this.

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Trivia Crack – Compete against friends and people around the world

Review: Trivia Crack’s original name is Preguntados. It is Android mobile game which provides allowance to users for competing in front of people and friends throughout world. It is modelled after more renowned games like Trivial Pursuit. It has become most downloaded and important game in 2014 December from AppleApp Store. Initially game was launched on 2013 October 26 with specifications to Latin America till it was translated to English eventually. Game has got its development by company namely Etermax, offices of which have been located in Argentina, Buenos Aires. As on 2014 December game has availability in 10 other languages.

Playing game: Queries about games has basis on 6 categories of knowledge namely Sports, Art, History, Entertainment, Geography and Science. Game has 6 iconic cartoon characters each one representing each category like globe for Geography category representation or test tube for Science category representation. Main aim of game of classic mode is answering correctly queries and obtaining 6 characters before opponent does.

Player starts new game after pressing on app New Game Button. They choose playing in front of friends either or of Facebook or any random opponent. Player begins with 6 slots that are empty, 1 for storing 1 character and emptied 3 slotted crown gauges. Player makes a try for populating crown gauge by wheel spin and answering correctly questions presented. Player repeats this so long as he gives correct answers to queries or gets all six characters in turn winning game. If player gives wrong answer to a question his turn becomes over. Game control passes to opponent. Player get maximum of 3 characters in 1st round, therefore if 3rd character is got in 1st round turn ends.

Wheel has 7 slots:  These are 6 knowledge categorised slots and 7th slot is special crown slot. Player conducts spinning of wheel. He is then provided presentation of 4 choiced queries on basis of category landed on by wheel. All times player answers correctly questions, 1 slot in crown gauge are to be filled. Player possesses chance of obtaining character at any time. 3 slotted crown gauges should be filled either by category landing and giving correct answer to queries 3 times or landing on crown slot that fills crown gauge automatically. There is immediate granting of opportunity for obtaining 1 character.

All times player gets opportunity of obtaining character, questions are asked to players about ways they would like to go about game: Challenge way or Crown way. In case player chooses crown way, he is asked his choice of character on basis of category for trying from character lists he has not got yet. Player is asked question from category which has character association. In case question is correctly answered player wins character, then he continues either trying for rest underachieved characters or wins game by getting all characters 6 in numbers. In case player chooses challenge way he gets opportunity for stealing character from opponent. But whilst doing this he must bet 1 amongst his own character. In this way of playing, players are provided with series of 6 questions in row for answering. Then opponent has same questions to answer. If challenger gives more correct answer he wins game.

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Survive! Mola Mola! 300 million of my own kind, all dead

Review: This is an Android Mobile Game about dying, then with desire of living and then with wanting to die again. There is no kidding about this fact and game makes sense as said. If you have lots of time you can play this game. There is no typical intention of game but apparently the simple goal is growing Sunfish (Mola Mola) to most grandeur and majestic atrocity that is seen ever. Mola has its growth in slow rate relatively. Mola begins growth from eating or adventuring.  There are plenty of ways by means of which Mola dies.

Mola eats food in following ways: Food appears periodically on screen. You could tap these or slide finger by means of these for eating purposes. Early in game in which food rarely appears tapping is good. But in game later there is frequent appearance of food so you can just easily slide it. In case you are fingered with fatness then there is helping of slides. You could certainly not get finger to have contact establishment inside 5mm radius on screen of phone.

4 ways by which Mola dies are as follows: There are dying chances when Mola eats certain food type, goes for certain adventure, natural causes and your bad direct conducts to poor Mola. Apparent dying sufferings are due to severe performance lack in game. When dying is there you put to shores of different other mola for man-handling immediately. Dying has not being bad occurrence fully in game but actually when it dies other Mola you attain has more immunity to that death causes. There is lot of evolution. You could get MP (Mola Points) which is a currency form by adventure succeeding.

You could get 3 things with Mola Points: Novice Food types, occurrence of food increased and novice adventures.  Too much costly food types and adventures are rewarding to great extents obviously because they have more additions to Mola weight. This leads to fast growth. All in all to say is that dying is not that bad. Added factors to give MP to you, in case you die because of some cause for 1st time then you achieve +15% to food bonus that means all food and adventure types gives more weight by 15%. This is not so much early in game because of value truncation but later on there are drastic effects.

There is a Golden Turtle which appears almost all the time in every 3 to 5 hours. At times when you swipe it or tap it when it swims past screen, total food bunch appears for little time. In case you cannot view golden turtle then there is nothing to worry about because it will again swim past in next minute. To get account of Twitter helps because tweeting related to evolution of Mola causes Golden Turtle instantaneous appearance in turn making an easy life. If your intentions whilst playing game are wastage of time then it is not good idea (as most people do). But this game can be played with intentions of checking and to seek completion of what is offered by game. Guide is there which has contents like Mola Sizes, Sudden Death, Hard Mode, Adventure and Food Count.

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Spaceteam – Multiplayer cooperative free-to-play video game

Review: Spaceteam is multiplayer cooperative free-to-play video game published and developed by person namely Henry Smith for game called Sleeping Beast for Android and iOS operating systems. It had been released in 2012, December 1. It has been described being as shouting cooperative game for tablets and phones. Game takes usage of plenty of tablet or smartphone devices that is connected by means of Bluetooth or Wi-Fi for entering game shared between 2 to 4 players, though modes added provides allowance of more players.

Playing game: Players pilot spaceship. Every player has responsibility of controlling different panels on screen of device of an individual along with plenty of dials and nobs that is being listed with plenty of technobabble names. As there is beginning of game different orders are made to give to every player by means of device as tasks for piloting ships. Player then tells verbally to group that accomplishment of needed order should be done correctly by person with panel activation and controlling relevantly. Player simultaneously should listen to relevant orders for activating and controlling panel accordingly.

On correct application of plenty of orders from players, ship starts entering towards warp. Players’ group continuously goes to next stage of increased tough and difficult game playing. If there are mistakes there will be damage to ship in form of numerous control breaking panels by players. If plenty of mistakes are there then ship of groups is to be made consumption by supernova and then there is ending of game. Numerous stages which includes increased tough changes which is to be overcome by players includes breaking of collisions of asteroid, panel controlling, wormholes and electrical storms. All of them need player responding in plenty of ways that takes usage of platforms of mobile that includes device inverting, screen pinching and shaking it.

Playing game that is hectic created beginning of most inevitable players order shouting. Suggestion made by Henry Smith was that this was feature no longer intended. His statement was that people shout such that other people hear that person’s instruction. In hard levels, you need to talk with one another basically else timer too quickly runs out. This is what you conduct in all situation hell breaking loose.

Developing factors: Henry Smith had worked on failed project of Irrational Games and Electronic Arts with Dead Space 2. He left his work in 2012 at Bioware for pursuing his own job. Then he started beginning of Spaceteam like experimentation for learning how Android device codes has got inspirations by fiction of science culture that includes Red Dwarf, Hitchhiker’s Guide to Galaxy and Doctor Who. Smith made a statement that his best inspiration was from board co-op game namely Space Alert.

Reception factors: Spaceteam has attained meeting with critical resounding success. It has got lots of appreciation and praises from Polygon, Gamespot, The Verge and Kotaku and different other outlets critically and video news of games. It has got plenty of recognition and awards and it has received round about 1 million downloads by means of Google Play and App store. Despite game popularity and offering of purchases of in-game availability for enhancing gameplay, game has directly made total of $12,000 and tangent prize money of $25,000.

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The Simpsons: Tapped Out – A freemium mobile game for iOS and Android

Review: The Simpsons: Tapped Out is a mobile freemium game for Android that is based on The Simpsons which in turn is animated series of America. It provides allowance to users for maintaining and creating own version of familiar buildings and characters Springfield usage. Game is being constantly updated with novice content season specific. In holidays like Thanksgiving and for Halloween content related with episodes of Tree House of Horror.  Game has its availability in languages like Italian, French, Brazilian Portuguese, French, Simplified Chinese and German. Game was published and developed by EA Mobile and had its launching on 2013 February 6 for Android. Game has been released for devices of Kindle Fire in many markets on 2013 June 24. As per estimates there was EA generation of $ 130 million in revenues after release of game. Android game version is downloaded by means of App store of Amazon for BlackBerry 10.

Playing game: There was consideration that game is city building game. It provides offering of varieties of buildings like shops, public buildings, houses from series, which in turn is bought by player with currency of in-game of dollars. Items premium is bought with cash of real-world by means of donuts that creates reference to passion of Homer Simpson for donuts in series. Lots of buildings are offered with quest lines for following player and addition of character from series. The players make collection of characters together with buildings. There is sending of characters on tasks, progressing with questions, game advancement and earning money that is extra for saving up because of items.

One and other building generate regularly an amount of cash in-game for collection under titles like Income Tax from homes and Collection Plate from First Church of Springfield. Player place roads, decorations, rivers and pavement on land. In year of 2013 there was development being added to Krustyland transporter for getting players to infamous Krustyland from Springfield, where they could build and expand same interactions of players in Springfield of game. The game has been supported by Origin of EA which has acting as bridge socially where layers might log in to accounts of Origin and visiting towns of friends for collecting cash for 1 time in 24 hours’ time and other tasks occasionally during event. There is Easter egg hidden where for purpose of obtaining statue of decoration of Jebediah Springfield. Player should tap 10 Homer times in row when he is accomplishing a task. This conduct provides player 10 free donuts which is workable only once. Highest levels number is presently 52 after update of 2015 May 6.

Developing factors: As per runner of game and Simpson’s long time writer namely J.Stewart Burns originally game started as labour of love. He did not expect much happening after release of game. Though they are not credited, there is presence of 10 writers working latest on game that includes Simpson’s writers like Diana Wright, Matt Selman, Carolyn Omine, Brian Kelley, Jon Kern, Burns and Jeff Westbrook.

Problems of In-game:  After launch of iOS, game had been pulled from App Store of iOS because servers of EA could not cope with plethora and demand of bugs reported seriously by users. After 1 month, EA formed forum by which users report bugging issues.

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Ridiculous Fishing – A mobile fishing video game

Review: Ridiculous Fishing is fishing mobile video game in which players take usage of touch and motion controls for catching fish and shoot them subsequently out of sky for cash purposes. Game is famous for battle of developer in front of cloned version of game being released by a different company. Game was published and developed by Jan Willem Nijman and Vlambeer Rami Ismail. It was released for Android in year of 2013.

Players’ casts line of fishing to ocean and by usage of motion controls they avoid fishes to go out of net as there is sinking of hook for catching good number of fishes as being possible as there is retracing of reel. Then players touch screen for shooting fishes out of sky for purpose of getting money which is in turn spend on upgrades.  Nijman developed idea whilst watching a TV show regarding tuna fishermen.

Releasing firstly of game was as Flash Game Radical Fishing with similar mechanism basics. 1 year after Vlambeer started development of iOS, Gamenauts did releasing of Ninja Fishing which was clone of Ridiculous Fishing. It hurt morale of Vlambeer.  Team worked on different games and publicly spoke about this situation. It earned standing ovation at Game Developers Conference 2012. This it achieved before scrapping resolving major work and finishing game.

Playing game: Player fishes in fame pursuits as fisherman namely Billy. Mechanics of game is meaning 3 tightly minigames woven to 1, fish catching, to shoot fish in air and fish line castings.  Players cast line and does device tilting for avoiding fish as there is sinking of hooks. On conducting fish hooking, there is ascending of hook and player conducts device tilting for catching lots of fishes as possible in surface route. Above level of water fish is launched to air and player taps shooting of fish being screened out of sky for earning money ahead of time that is needed for falling into water. There is difference in characteristics of fishes which include swimming patterns and needed shots number for cashing in.

Shot of Jellyfish detracts from whole income. 4 stages are there each with own audio and video theme. Rare fishes has mode that is endless in which players work to high scores. earnings are spent in store in way of upgrades persistently like long line length of fishing, hats frivolous, lures chainsaw, toaster and hair dryer (for zapping catches inadvertent), drills invulnerable, necktie for handsome income,  guns bigger, and fuelling for chainsaw. There is Fish-o-pedia in smartphone of Billy which provides tracks and hints of gameplay stats like catching fish that is progressing factor for new unlocking levels. There is not at all an in-app purchase.

Developing factors: Radical Fishing was developed by Vlambeer which was Adobe game based on Flash in which fisherman conducts sitting in boat and casting lines to water, pulling fish to air and shooting them by means of gun. It had been built for taking all good things from browser habit-forming games with no artificial extensions of length for just hooking players. Game had been designed with loop of feedback in which performing factors is 1 minigame letting better experience more rewarding in next small game.

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Minecraft: Pocket Edition – A Mobile version of Minecraft

Review: Minecraft: Pocket Edition is a mobile version of Minecraft which was developed by Mojang AB. It was launched initially exclusively for Xperia PLAY for US $6.99 on Google Play on 2011 August 16. It was later released for devices of Android on 2011 October 7.

Android Hardware performance of Minecraft: Pocket Edition is:

Version is “Honeycomb” Android 3.0 (MCPE 0.7.2 and Android 2.3.0). Processor with support of “ARM –v7a code” of calculations of floating point. Data connection is Realms or optional access. Graphics is by Open GL ES 2.0. Storage is 12.5 MB (for world saving 100 MB to 1 GB is used). Other supported devices are Sony Ericsson Xperia X 10i, Sony Ericsson Xperia Play, Sony Ericsson Xperia Mini Pro and Sony Ericsson Xperia Ray.

Playing game: Intention of game is building of virtual realities by players in environment that is sand-box like with developed Console Edition and PC counterparts. Minecraft: Pocket Edition lacks some important elements which are there in different versions of game like hunger and brewing. It lacks dimensions and bosses.  Multiplayer mode is compatible with cross platform between every touch screen devices which has capability of running this Pocket Edition. HUD and different elements have been adapted for gameplay’s mobile standards. Interactions are made possible by means of touch-screen, both Android and iOS versions of Minecraft Pocket Edition have similar gameplay. For complying with gameplay touch-screen disadvantages lots of features were being revised.

System of Crafting uses system of MATTIS. Items had been disposed by icon long tapping on hotbar. For better view of mobile screens, aimed blocks are not outlined but instead they are highlighted. Game had been with akin graphics releases to Minecraft Alpha. Graphics of 0.8.0 updates are equivalent to and better arguably than version of PC with shading and light tinting that is affected by position of Sun.Factors other from PC edition includes: All mobs have little difference from counterparts of PC of theirs. Multiplayer has allowance of 3 methods of connection of player. By means of Minecraft Realms (closed in 0.7.6) and Minecraft Realms (as version of 0.7.1). By means of external user created servers (as version 0.7.4). By means of LAN which allows 10 players on 1 server.

Developing factors:

Alpha: After releasing initially of Android and iOS parallel releasing of updated were conducted with similar features added to both iOS and Android platforms. At the Alpha stage lots of gameplay aspects were being introduced to Pocket Edition that included smelting, and crafting of more items, mobs, blocks and more modes of games for bringing it close to version of PC. As Minecraft Pocket Edition team develops and works very closely, blocks that are released on version of computer is around same span of time for Pocket Edition.

Snapshots: In year of 2013, November 21 there was development building of 0.8.0 being made available to users of Android who conducted addition to community group of Google+. Intention behind this was giving developers ideas of presented bugs and testing app in time ahead of update being released to public. Builds of development were available in testing phase of 0.10.0 from 2014 October 17, in testing phase of 0.11.0 from 2015 April 9 and in testing phase of 0.9.0 from 2014 June 9.

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Marvel Contest of Champions – An action-fighting Android Game

Review: Marvel Contest of Champions is mobile free to play game of fighting in 2014 that was published and developed by Kabam. It had been released on 2014, December 10 for Android and iOS. It works on tablets and smartphones. Game of fighting was set primarily in universe of Marvel. It included Inhumans, The Brotherhood and X-Force, Avengers, X-Men, Thunderbolts and Guardians of The Galaxy. Game needed connection of internet for playing purposes.

Ultron Invades: For tiring with releases of 2nd movie of Avengers namely Age of Ultron which has ranges of games of Marvel being updated in April late for including Ultron-centric characters and events. Due to closeness of gaming and movie divisions of Marvel there is enabling of easy and early content accessibility. Different games being involved in tie of Ultron includes Marvel Pinball, Marvel Heroes, Marvel Avengers Alliance, and Marvel Puzzle Quest. For assisting in missions of Ultron all players or Summoners receive Black Widow 2 star character.

Playing game: To play game of Marvel Contest of Champions has resemblance to Injustice: Gods among US and Mortal Kombat. Arena of fighting has 3D rendering instead of 2D planes for actions and movement of superheroes. Players make beginning with 2 champions and collecting 35 characters or total of 25 characters at launch with other additions. Players have character accessibility like Hulk, Iron Man, and Spider-Man all having own special moves, classes, abilities, movements and traits.

Featuring of game is energy system which has limitation to numerous battles based on quest players completion. Energy has automatic recharges on time or players refill manually energy. Crystals additionally is found at chests when players finish battles. Added to quests, users battle in front of opponents in PVP game mode. Players make choice of own username for identifying them in war and going against each other in quick one-to-one matches or time three-on-three limited arenas. There is A.I. controlling of opponents and not by players really in time real.

Controlling is especially designed for touching with no requirement of virtual or buttons joysticks. There are lots of attacks basically which includes heavy, light, medium and block. You sprint forward or shuffle back. Each hero possesses 3 of own special unique attacks and ability with signature ability. The Synergy Bonuses rewards player for character combination who has relationship that is unique. As example, combination of Cyclops and Black Bolt gives reward to total team with block proficiency of +10%. As per statement of Cuz Parry from person named Kabam there is combat system which rewards mixing up players’ moves and performance of blocks well-timed. Higher combo leads to faster regeneration of attacks specially. As there is taking of deal damage and damage, players fill up meter specially which powers unique character moves. With levelling of heroes more moves uniquely are made possible. They need player to save for long usage to them.

In year of 2015, April 22, lots of new features had been added to game. Masteries of Summoners: There are effective new benefits for Champions like extra health, change of hit critical and damage.  Hub socially: It accesses every feature socially in turn including list of friends. Duels: It takes on different Summoner Champions for bragging prizes and rights.

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Crazy Taxi™ City Rush – Drive crazy in SEGA’s all-new Crazy Taxi

Review: Crazy Taxi is video game which is racing and open world that has got its development by Kenji Kanno and team of his at Hitmaker and being got Sega publishing. This is 1st game in series of Crazy Taxi. Game was released 1st in 1999 in Arcades and ported in 2000 to Dreamcast. Then it had been ported to Nintendo GameCube and PlayStation 2 by Acclaim in year of 2001 and in year 2002 by Microsoft Windows. Game had been released for PlayStation Network on 2010 November 16 and for Xbox Live Arcade on 2010 November 24. It has its featuring on Dreamcast Collection. On 14 March Sega made announcement of Crazy Taxi: City Rush which was free to play novice entry which was exclusively developed for mobiles.

Crazy Taxi’s reception is most positive and it has become one amongst some Sega All Stars. It has made earning of Great status of Player’s Choice on GameCube and Hits status on PlayStation 2. Sega did a follow up on Crazy Taxi’s success by creating its sequel namely Crazy Taxi 2 for Dreamcast that includes plenty of changes in gameplay. It was bundled with Crazy Taxi: Fare Wars in Crazy Taxi 2. Later it was bundled with plenty of Dreamcast hits in Dreamcast Collection. Released for Xbox in year 2002, July 23 was Crazy Taxi 3: High Roller. Later it was released as title of PC in 2004.

Playing game: Most important intension of game is picking customers and taking them to destination chosen most quickly as could be done. All through way, money is earned by performance of stunts near misses together with different vehicles. Player is provided with destination direction by green large arrow at screen’s top. Arrow never does adjustment on basis of obstacles, but it points in destination direction generally. When player arrives nearby to destination then let him stop in one specified. When there is reaching of destination fare of customer is being added to total money that is earned by player. Then ratings are given depending on time duration player took for completing journey. If timer of customer runs out before destination is reached by player then customer may jump from taxi with no payment to driver.

Players select 3, 5, or 10 minute settings or Rules of Arcade that is used in coin-op original version of game. In 3 time limit setting, play continuously for time period designated after of what there is automatic stoppage of cab and no further points will be scored. Under Rules of Arcade, player begins with time limit initially of 1 minute that can have extensions by means of time bonus which is earned for deliveries that are quick.  Versions of console of game features mode called Crazy Box. It is mini games set featuring challenges like dropping up and picking off plenty of customers in certain limit of time. It bowls by usage of taxi as giant popping balloons and ball in field.

Developing and marketing features: Producer of Crazy Taxi namely Kenji Kanno has made a note which states that extension of time on gameplay was breakaway of recent “100 yen for 3 minutes” which has being made to persist at time for games of arcade and players were rewarded with long playing time by making well performance in game.

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